ANNA KOMITSKA

WORK

French Village Diorama

Unreal Engine 5.4, Nanite, Maya, Zbrush, Substance Painter, Substance Designer, Speedtree, DaVinci Resolve. 2024.
French village Diorama developed in Unreal Engine 5. I had 6 weeks to complete the project as part of module 2 at Escape Studios.




I used 2K textures, Lumen, Nanite, and Ray-Traced Shadows. The wall was made up of a set of ArrayMesh’d rocks onto a mortar base, individually sculpted in ZBrush and SubD modelled in Maya. The material was created in Substance Designer with 1 graph for the mortar, and 3 variations of rock material, and brought together in Painter with ID masks generated from Polypaint and further randomised in Designer. The textures for the floor were made in Quixel, and applied onto a plane sculpted directly inside Unreal Engine.



Updated 24.10.31