Mountain breakdown

Type:
Procedural terrain
Year:
2026
Software:

Houdini 21, Unreal Engine 5.7 ( PCG, Megaplants, Nanite, Substrate), Nuke, Davinci Resolve, QGIS



Terrain


  • Base generated from satellite Geotiff tiles
  • Details and masks created through Houdini’s COPs and heightfield erosion
  • Layered landscape shader with certain foliage spawning in specific biomes

PCG


  • Megaplant pine trees with Substrate, Nanite
  • Substrate lake (in development)
  • Parametric foliage, cliffs and boulders (varying sizes) - includes density, scale, culling box, seed
  • Automated culling and density based on neighbour distance, including removal from lake and based on spline bounds / path