Type:
Year:
Software:
Terrain
- Base generated from satellite Geotiff tiles
- Details and masks created through Houdini’s COPs and heightfield erosion
- Layered landscape shader with certain foliage spawning in specific biomes
PCG
- Megaplant pine trees with Substrate, Nanite
- Substrate lake (in development)
- Parametric foliage, cliffs and boulders (varying sizes) - includes density, scale, culling box, seed
- Automated culling and density based on neighbour distance, including removal from lake and based on spline bounds / path