ANNA KOMITSKA Realtime Environment & Visual Artist, Unreal Engine specialist. Formally in Production & Direction of Content for hologram, XR & ML-powered activations.

︎ABOUT


3D ENVIRONMENTS

     Cuban Market 2025

     Dragons' Gate 2025

     HYLE 2024

     French Village Diorama 2024

     Khons 2024
     Project Titan: Craft Worlds Together 2024


PHOTOGRAPHY

     In Transit 2020

     People
     Landscapes


VIDEOGRAPHY

     On Silent 2020

     High Gloss 2020

     Super Super World 2020


GRAPHIC DESIGN

     Sofia University Installation 2025

     Thoughts on Images & Perception 2022


ART INSTALLATION

     Aesthetics of DEMOS: 2023

     Branching Genome

     Kolyo

     Time Capsules 2022

     SENSORY 2021


CONNECT

       Linkedin
       Email


©2025

ANNA KOMITSKA

About


Anna Komitska is a Multimedia Artist and Technician based in London.

She’s currently 3D Art Lead at Wee Tattiee Studios where she leads and mentors the environment team. She previously worked in Production and Direction of Content for hologram, XR and ML-powered high-profile commercial activations.

Her 3D skills span modelling, sculpting, texturing, cinematography, shader logic, photogrammetry and procedural tools. Having worked across various art mediums and pipelines, she adapts to both realistic and stylised direction. Her skill set includes Photography, Videography, Post-production, and Data Management.

In her fine art practice, she has explored perceptions of reality and other-than-human behaviours through speculation, collective memory, spacetime, and the material nature of the image. More recently, her work has steered towards spatial research and geospatial data visualisation.

In her writing, Anna has investigated post-anthropocentric discourse through the prism of new materialism, anthropogeography, and continental philosophy. She has focused on agency and embodied interaction in virtual environments at the intersection of art, technology and place.

Anna was born in Sofia, Bulgaria. She attained an MA Game Art degree in 2025 at Escape Studios, and BA (Hons) Photography degree in 2021 at London College of Communication, UAL. Her installations have been exhibited in London, UK at AMP Gallery, Copeland Gallery; in Sofia, Bulgaria at Little Bird Place, RCCA Toplocentrala, Credo Bonum Gallery, KO-OP; and online at Kawaii.agency, Newart.city. Her writing has been published in Meta.space (OÖELKG, Linz) and Emergencies: Notes for the Future Monument (UAL, London).

Software

Unreal Engine, Maya, 3ds Max, Blender, Zbrush, RizomUV, Substance Designer & Painter, Marmoset, Speedtree, Marvelous Designer, Houdini, Reality Capture, Agisoft Metashape, DaVinci Resolve, Premiere Pro, Photoshop, After Effects, InDesign, Lightroom, Perforce, Hedge.



Post-Production / DMT

Jennifer Lopez | Up All Night Tour | 2025
Hugo Boss | Spring/Summer 2024 Campaign, Hologram Activation & Campaign Filming (London, UK; Paris, France) | 2023
BBDO | #LetMeLearn Hologram Activation, United Nations General Assembly (New York City, NY, USA) | 2022
Fashion Shoot | King Kong Magazine | 2022

Assistant Producer / Production Coordinator

Netflix | 3 Body Problem, Hologram Activation at South by Southwest Festival (Austin, TX, USA) | 2024
Lenovo | Meet Your Digital Self Hologram Activation (London, UK) | 2024
Hugo Boss | Spring/Summer 2024 Campaign, Hologram Activation & Campaign Filming (London, UK; Paris, France) | 2023
Meta | Asgard’s Wrath Portal, Hologram Activation at Game Awards (LA, CA, USA) | 2023
Paramount + | HALO, Hologram Activation (Sydney, Toronto, Mexico City, São Paulo) | 2022
Samsung | Samsung Galaxy, Hologram Activation (Riga, Latvia) | 2022
Fashion Shoot | King Kong Magazine | 2022
British Museum | Hologram Activation | 2022





Publications

︎︎︎ Meta.space

Talks

︎︎︎ Unreal Engine Meetup, Epic Games Innovation Lab, 2025
︎︎︎ Young Artists In Conversation with Juliusz Grabianski