About
Anna Komitska is a 3D Environment and Visual artist, and Unreal Engine specialist based in London.
She’s currently 3D Art Lead at Wee Tattiee Studios where she leads and mentors the environment team. She previously worked in Production and Direction of Content for hologram, XR and ML-powered high-profile commercial activations.
Her skills span modelling, sculpting, texturing, cinematography, shader logic, photogrammetry and procedural tools. Having worked across various art mediums, direction and concepts, she adapts to both realistic and stylised pipelines.
In her fine art practice, she has explored perceptions of reality and other-than-human behaviours through speculation, collective memory, spacetime, and the material nature of the image. More recently, her work has steered towards spatial research, geospatial data visualisation, and procedural workflows.
In her writing, Anna has investigated post-anthropocentric discourse through the prism of new materialism, anthropogeography, and continental philosophy. She has focused on agency and embodied interaction in virtual environments at the intersection of art, technology and place.
Anna was born in Sofia, Bulgaria. She attained an MA Game Art degree in 2025 at Escape Studios, and BA (Hons) Photography degree in 2021 at London College of Communication, UAL. Her installations have been exhibited in London, UK at AMP Gallery, Copeland Gallery; in Sofia, Bulgaria at Little Bird Place, RCCA Toplocentrala, Credo Bonum Gallery, KO-OP; and online at Kawaii.agency, Newart.city. Her writing has been published in Meta.space (OÖELKG, Linz) and Emergencies: Notes for the Future Monument (UAL, London).
Software
Unreal Engine, Maya, 3ds Max, Blender, Zbrush, RizomUV, Substance Designer & Painter, Marmoset, Speedtree, Marvelous Designer, Houdini, Reality Capture, Agisoft Metashape, DaVinci Resolve, Premiere Pro, Photoshop, InDesign, Lightroom, Perforce.
She’s currently 3D Art Lead at Wee Tattiee Studios where she leads and mentors the environment team. She previously worked in Production and Direction of Content for hologram, XR and ML-powered high-profile commercial activations.
Her skills span modelling, sculpting, texturing, cinematography, shader logic, photogrammetry and procedural tools. Having worked across various art mediums, direction and concepts, she adapts to both realistic and stylised pipelines.
In her fine art practice, she has explored perceptions of reality and other-than-human behaviours through speculation, collective memory, spacetime, and the material nature of the image. More recently, her work has steered towards spatial research, geospatial data visualisation, and procedural workflows.
In her writing, Anna has investigated post-anthropocentric discourse through the prism of new materialism, anthropogeography, and continental philosophy. She has focused on agency and embodied interaction in virtual environments at the intersection of art, technology and place.
Anna was born in Sofia, Bulgaria. She attained an MA Game Art degree in 2025 at Escape Studios, and BA (Hons) Photography degree in 2021 at London College of Communication, UAL. Her installations have been exhibited in London, UK at AMP Gallery, Copeland Gallery; in Sofia, Bulgaria at Little Bird Place, RCCA Toplocentrala, Credo Bonum Gallery, KO-OP; and online at Kawaii.agency, Newart.city. Her writing has been published in Meta.space (OÖELKG, Linz) and Emergencies: Notes for the Future Monument (UAL, London).
Software
Unreal Engine, Maya, 3ds Max, Blender, Zbrush, RizomUV, Substance Designer & Painter, Marmoset, Speedtree, Marvelous Designer, Houdini, Reality Capture, Agisoft Metashape, DaVinci Resolve, Premiere Pro, Photoshop, InDesign, Lightroom, Perforce.
Publication
︎︎︎ Meta.spaceTalks
︎︎︎ Unreal Engine Meetup, Epic Games Innovation Lab, 2025︎︎︎ Young Artists In Conversation with Juliusz Grabianski