About
Anna Komitska is a Multimedia Artist and Technician based in London.
In her art practice, she has explored perceptions of reality, materiality and other-than-human behaviours through speculation, fragmentation, collective memory, and computational images. More recently, her curiosity has steered towards responsive environments, XR and spatial research to challenge the human impact on landscapes, and our response to non-human, collective intelligence and agency.
In her writing, Anna has investigated post-anthropocentric discourse through the prism of new materialism, anthropogeography, and continental philosophy. She has focused on agency and embodied interaction in virtual environments at the intersection of art, technology and place.
She’s currently Studio Assistant on the PG and BSc Tech Art at Escape Studios, and 3D Art Lead at Wee Tattiee Studios where she leads and mentors the environment and character teams. She previously worked in Production and Direction of Content for hologram, XR and ML-powered commercial activations.
Her 3D skills span modelling, sculpting, texturing, cinematography, shader logic, photogrammetry and procedural tools. Having worked across various art mediums and pipelines, she adapts to both realistic and stylised direction.
Anna was born in Sofia, Bulgaria. She attained an MA Game Art degree in 2025 at Escape Studios, and BA (Hons) Photography degree in 2021 at London College of Communication, UAL. Her installations have been exhibited in London, UK at AMP Gallery, Copeland Gallery; in Sofia, Bulgaria at Little Bird Place, RCCA Toplocentrala, Credo Bonum Gallery, KO-OP; and online at Kawaii.agency, Newart.city. Her writing has been published in Meta.space (OÖELKG, Linz) and Emergencies: Notes for the Future Monument (UAL, London).
Software
Unreal Engine, Maya, 3ds Max, Blender, Zbrush,
Houdini, Notch,
RizomUV, Substance Designer & Painter, Marmoset, Speedtree, Marvelous Designer, Reality Capture, Agisoft Metashape, DaVinci Resolve, Premiere Pro, Photoshop, After Effects, InDesign, Lightroom, Perforce, Hedge.
In her art practice, she has explored perceptions of reality, materiality and other-than-human behaviours through speculation, fragmentation, collective memory, and computational images. More recently, her curiosity has steered towards responsive environments, XR and spatial research to challenge the human impact on landscapes, and our response to non-human, collective intelligence and agency.
In her writing, Anna has investigated post-anthropocentric discourse through the prism of new materialism, anthropogeography, and continental philosophy. She has focused on agency and embodied interaction in virtual environments at the intersection of art, technology and place.
She’s currently Studio Assistant on the PG and BSc Tech Art at Escape Studios, and 3D Art Lead at Wee Tattiee Studios where she leads and mentors the environment and character teams. She previously worked in Production and Direction of Content for hologram, XR and ML-powered commercial activations.
Her 3D skills span modelling, sculpting, texturing, cinematography, shader logic, photogrammetry and procedural tools. Having worked across various art mediums and pipelines, she adapts to both realistic and stylised direction.
Anna was born in Sofia, Bulgaria. She attained an MA Game Art degree in 2025 at Escape Studios, and BA (Hons) Photography degree in 2021 at London College of Communication, UAL. Her installations have been exhibited in London, UK at AMP Gallery, Copeland Gallery; in Sofia, Bulgaria at Little Bird Place, RCCA Toplocentrala, Credo Bonum Gallery, KO-OP; and online at Kawaii.agency, Newart.city. Her writing has been published in Meta.space (OÖELKG, Linz) and Emergencies: Notes for the Future Monument (UAL, London).
Software
Unreal Engine, Maya, 3ds Max, Blender, Zbrush,
Houdini, Notch,
RizomUV, Substance Designer & Painter, Marmoset, Speedtree, Marvelous Designer, Reality Capture, Agisoft Metashape, DaVinci Resolve, Premiere Pro, Photoshop, After Effects, InDesign, Lightroom, Perforce, Hedge.Post-Production / DMT
Jennifer Lopez | Up All Night Tour | 2025
Hugo Boss | Spring/Summer 2024 Campaign, Hologram Activation & Campaign Filming (London, UK; Paris, France) | 2023
BBDO | #LetMeLearn Hologram Activation, United Nations General Assembly (New York City, NY, USA) | 2022
Fashion Shoot | King Kong Magazine | 2022
On Silent | 2020
High Gloss | 2020
Super Super World | 2020
Hugo Boss | Spring/Summer 2024 Campaign, Hologram Activation & Campaign Filming (London, UK; Paris, France) | 2023
BBDO | #LetMeLearn Hologram Activation, United Nations General Assembly (New York City, NY, USA) | 2022
Fashion Shoot | King Kong Magazine | 2022
On Silent | 2020
High Gloss | 2020
Super Super World | 2020
Assistant Producer / Production Coordinator
Netflix | 3 Body Problem, Hologram Activation at South by Southwest Festival (Austin, TX, USA) | 2024
Lenovo | Meet Your Digital Self Hologram Activation (London, UK) | 2024
Hugo Boss | Spring/Summer 2024 Campaign, Hologram Activation & Campaign Filming (London, UK; Paris, France) | 2023
Meta | Asgard’s Wrath Portal, Hologram Activation at Game Awards (LA, CA, USA) | 2023
Paramount + | HALO, Hologram Activation (Sydney, Toronto, Mexico City, São Paulo) | 2022
Samsung | Samsung Galaxy, Hologram Activation (Riga, Latvia) | 2022
Fashion Shoot | King Kong Magazine | 2022
British Museum | Hologram Activation | 2022
Lenovo | Meet Your Digital Self Hologram Activation (London, UK) | 2024
Hugo Boss | Spring/Summer 2024 Campaign, Hologram Activation & Campaign Filming (London, UK; Paris, France) | 2023
Meta | Asgard’s Wrath Portal, Hologram Activation at Game Awards (LA, CA, USA) | 2023
Paramount + | HALO, Hologram Activation (Sydney, Toronto, Mexico City, São Paulo) | 2022
Samsung | Samsung Galaxy, Hologram Activation (Riga, Latvia) | 2022
Fashion Shoot | King Kong Magazine | 2022
British Museum | Hologram Activation | 2022
Publications
︎︎︎ Meta.spaceTalks
︎︎︎ Unreal Engine Meetup, Epic Games Innovation Lab, 2025︎︎︎ Young Artists In Conversation with Juliusz Grabianski