ANNA KOMITSKA
Environment artist & Unreal Engine specialist focused on optimised environments and storytelling. Formally in Production & Direction of Content for hologram, XR & ML-powered activations.

︎ 3D Environment Art

     Cuban Market 2025

     Dragons' Gate 2025

     HYLE 2024

     French Village Diorama 2024

     Khons 2024
     Project Titan: Craft Worlds Together 2024


︎ Art Installation

     Aesthetics of DEMOS: 2023

     Branching Genome

     Kolyo

     Time Capsules 2022

     Neatly Organised Things

     SENSORY 2021


︎ Photography

     In Transit 2020

     People
     Landscapes


︎ Videography

     On Silent 2020

     High Gloss 2020

     Super Super World 2020


︎ Graphic Design

     Sofia University Installation 2025


︎About


︎Connect

     Linkedin
     Email


©2025

ANNA KOMITSKA

About


Anna Komitska is a 3D Environment and Visual artist, and Unreal Engine specialist based in London.

She’s currently 3D Art Lead at Wee Tattiee Studios where she leads and mentors the environment team. She previously worked in Production and Direction of Content for hologram, XR and ML-powered high-profile commercial activations.

Her skills span modelling, sculpting, texturing, cinematography, shader logic, photogrammetry and procedural tools. Having worked across various art mediums, direction and concepts, she adapts to both realistic and stylised pipelines.

In her fine art practice, she has explored perceptions of reality and other-than-human behaviours through speculation, collective memory, spacetime, and the material nature of the image. More recently, her work has steered towards spatial research, geospatial data visualisation, and procedural workflows.

In her writing, Anna has investigated post-anthropocentric discourse through the prism of new materialism, anthropogeography, and continental philosophy. She has focused on agency and embodied interaction in virtual environments at the intersection of art, technology and place.

Anna was born in Sofia, Bulgaria. She attained an MA Game Art degree in 2025 at Escape Studios, and BA (Hons) Photography degree in 2021 at London College of Communication, UAL. Her installations have been exhibited in London, UK at AMP Gallery, Copeland Gallery; in Sofia, Bulgaria at Little Bird Place, RCCA Toplocentrala, Credo Bonum Gallery, KO-OP; and online at Kawaii.agency, Newart.city. Her writing has been published in Meta.space (OÖELKG, Linz) and Emergencies: Notes for the Future Monument (UAL, London).

Software

Unreal Engine, Maya, 3ds Max, Blender, Zbrush, RizomUV, Substance Designer & Painter, Marmoset, Speedtree, Marvelous Designer, Houdini, Reality Capture, Agisoft Metashape, DaVinci Resolve, Premiere Pro, Photoshop, InDesign, Lightroom, Perforce.

Publication

︎︎︎ Meta.space

Talks

︎︎︎ Unreal Engine Meetup, Epic Games Innovation Lab, 2025
︎︎︎ Young Artists In Conversation with Juliusz Grabianski